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Name, the rogue Divine Knight
| Level | HP | MP | Att | MAtt | Def | MDef | Creature Type |
| 27 | 134590 | ? | 23 | 18 | 22 | 20 | Humanoid |
| Weak | Strong | Immune | Absorb | ||||
| None | None | Status_all, Stop | None | ||||
| Wielded | 2nd Hand | Shield | Head | Body | Gauntlets | Accessory | Accessory |
| Brave Sword | None | Crystal Shield | Safe Helm | Crystal Mail | Frosty Bracelet | Hero Ring | Hero Ring |
| Abilities | Target | Element | Details | ||||
| Cure3 | Self | N/A | Heals HP. Reflectable. | ||||
| Retort | One Enemy | None | Physical Counter Attack | ||||
| Shell | Self | N/A | Casts Shell. Reflectable. | ||||
| Shellbust Stab | One Enemy | ? | Physical Attack. Breaks body EQ | ||||
| Notes | |||||||
| Divine Knights's Safe Helm grants Auto-Protect, which is why they never cast Protect on themselves. Set Maintenance to stop your body EQ from breaking, and possibly put on defensive gear and/or the Defense UP inherent, considering all their attacks are physical. Reflecting them is a very good strategy, because they use Shell every round if it wore off, which keeps them busy until Reflect falls. Cure3 is also Reflectable, and seeing how often they use it, it's very nice to have Reflected. Just don't try to disarm them; they rewield immediately. | |||||||
Last updated: 12 August, 2009