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Divine Knight

Name, the rogue Divine Knight

 

Level HP MP Att MAtt Def MDef Creature Type
27 134590 ? 23 18 22 20 Humanoid
Weak Strong Immune Absorb
None None Status_all, Stop None
Wielded 2nd Hand Shield Head Body Gauntlets Accessory Accessory
Brave Sword None Crystal Shield Safe Helm Crystal Mail Frosty Bracelet Hero Ring Hero Ring
Abilities Target Element Details
Cure3 Self N/A Heals HP. Reflectable.
Retort One Enemy None Physical Counter Attack
Shell Self N/A Casts Shell. Reflectable.
Shellbust Stab One Enemy ? Physical Attack. Breaks body EQ
Notes
Divine Knights's Safe Helm grants Auto-Protect, which is why they never cast Protect on themselves. Set Maintenance to stop your body EQ from breaking, and possibly put on defensive gear and/or the Defense UP inherent, considering all their attacks are physical. Reflecting them is a very good strategy, because they use Shell every round if it wore off, which keeps them busy until Reflect falls. Cure3 is also Reflectable, and seeing how often they use it, it's very nice to have Reflected. Just don't try to disarm them; they rewield immediately.

 

 

Last updated: 12 August, 2009