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Temple Knight

Name, the rogue Temple Knight

 

Level HP MP Att MAtt Def MDef Creature Type
27 104430 ? 22 17 21 19 Humanoid
Weak Strong Immune Absorb
None None Status_all, Stop None
Wielded 2nd Hand Shield Head Body Gauntlets Accessory Accessory
Brave Sword None Crystal Shield Dragon Helm Meso Mail Frosty Bracelet Dragoon Boots Mythical Circlet
Abilities Target Element Details
Aspel One Enemy None Magical Attack, Drains MP
Berserk One Enemy N/A Tries to inflict Berserk
Cure4 Self N/A Cures HP. Reflectable.
Dispel One Enemy N/A Dispels Positive Statuses
Don't Act One Enemy None Tries to inflict Don't Act
Drain One Enemy Drain Magical Attack, Drains HP
Retort One Enemy None Physical Counter Attack
Silence One Enemy N/A Tries to inflict Silence
Sleep One Enemy N/A Tries to inflict Sleep
Wall Self N/A Casts Protect and Shell
Notes
Temple Knights aren't exactly offensive power houses with their Drain attack and weak melees. Their real trouble comes from Cure4, especially when your damage is cut from Wall or being statused. Protect yourself from DA and Berserk with something like Jewel Ring/Peace Ring. Magic characters are also going to have to defend against Silence and Aspel, which means a Memory Cap and probably just waiting out the Silence, since you don't want to sacrifice a Jewel Ring or Peace Ring for a White Cape. Let's hope your Will is high enough to fend off Silence and your Dark Bomb strong enough to kill them before they can land it more than once. You can also best their Cure4 by casting Reflect on them, although it costs 45 MP so you have to beat Aspel in order to keep it up if you don't have a Memory Cap.

 

 

Last updated: 13 August, 2009